I never liked 3D golfing games. Unless you wear some kind of stereoscopic device, there's no reason to pretend you're on a real golf course, swinging with the pampered ones on a mild summer day. Anyway, the only time I had a chance at putting a 3D set on my head was some twenty years ago, and then they didn't let me because I was too little. Nowadays my interest in these useless gadgets has diminished considerably, and I'm already wearing a pair of glasses, thank you.
Luckily, Super Stickman Golf 2 is as bidimensional as pen drawing, although that can be argued. The fact that the aesthetics remind me of Worms 2 could also be a reason for why I got interested in it. Not to mention that it's developed by Noodlecake, a company associated with a ton of titles, including several pay-to-play premiums and Getting Over It with Bennett Foddy, the one that made PewDiePie transcend to a higher consciousness.
In any case, the game is a straightforward golf game. You have a ton of courses, each comprised of several holes, which you must hit in succession. The control scheme is basic. You set an approximate angle and then decide on an approximate strength with which to swing. There are some dangers, including getting the ball marooned in a worse place than where it started. However, the new obstacles and other game elements are introduced in a paced manner. As you can see for yourself in the video, things can get rather zany.
Super Stickman Golf 2 also features a multiplayer mode. You may connect to Noodlecake's servers and play with up to five players in turn-based fashion. There's no pressure...
I enjoy the visual style in SSG2, including the menus. The gameplay is smooth, and the successes are satisfying.